โš”๏ธ Raid Progression

Boss scaling for a 2-player guild โ€” 50 hand-crafted raid bosses

2
๐Ÿ‘ฅ Max Guild Size 5 players
โณ Raid Cooldown 8 hours
โš”๏ธ Combat Rounds 5 max
๐Ÿ’š Healing Phases After rounds 1, 3, 5
๐ŸŽ Loot Per Player 3โ€“4 items
๐Ÿ† MVP Bonus +1 extra item
Scaling (2 members):
Scale = 1.0 + (members โˆ’ 1) ร— 0.275  โ†’  1.275ร—
Boss HP = Base HP ร— Scale   (displayed ร—3 cosmetic)
Boss Damage = Base Dmg ร— Scale
Boss Defense = Base Def ร— Scale
XP / Gold = Fixed per boss (split among raiders)

โš ๏ธ Stats are hand-crafted per boss. Each extra member adds +30% boss HP, damage & defense. Rewards are split evenly.

๐Ÿ“Š Boss HP & Combat Stats

๐ŸŽ Rewards Per Boss (Base Pool)

๐Ÿ“‹ Full Boss Table

#BossHPDmg DefXPGoldAbility

๐ŸŽ Reward Breakdown

How rewards are distributed after a victorious raid

Per-Raider Rewards (Victory):
Gold = (Base Gold รท members) ร— alive bonus ร— random(0.9โ€“1.1)
XP = (Base XP รท members) ร— alive bonus ร— random(0.9โ€“1.1)

Alive Bonus = ร—1.15 if alive | ร—0.5 if KO'd

Loot Drops Per Player:
3 guaranteed items + 75% chance of a 4th
MVP (top damage) gets +1 extra item roll
Rarity scales with raid # โ€” higher raids = rarer drops
Raids 18+: Only Legendary, Mythic, and Divine loot

Guild Bank Bonus:
Guild Gold += 25% of base boss gold
Guild XP += 50% of base boss XP
Guild Level += 1 (progresses to next raid boss)

๐Ÿ“‰ Stat Scaling & Diminishing Returns

How stat investment translates to effective power โ€” dashed = raw, solid = after boss-fight soft-cap

20
Raw Scaling (linear):
STR โ†’ +2 damage per pt  |  DEX โ†’ +1.2 phys dmg, +0.4% crit  |  INT โ†’ +2.2 magic dmg  |  WIS โ†’ +0.8 magic dmg
CON โ†’ +1.5 defense per pt  |  AGI โ†’ +0.4% dodge per pt  |  LUK โ†’ +0.3% crit per pt  |  CHA โ†’ +0.3 luck per pt, +0.15% double drop (cap 15%)

Boss-Fight Soft-Caps (diminishing returns above threshold):
Damage > 115 โ†’ only 5% returns per additional point
Defense > 56 โ†’ only 15% returns per additional point
HP > 640 โ†’ only 15% returns per additional point
Crit % hard-capped at 30%  |  Dodge % hard-capped at 20%

โš ๏ธ Soft-caps only apply during boss/raid fights โ€” PVP uses raw stats with a separate 30% blanket reduction.

๐Ÿ“Š Stat Points โ†’ Effective Power